Week 1- Bullet Rigid Bodies
Starting with domino creation using the Duplicate Special Tool

Creating Bullet Active Rigid Body Effect

Using the Bullet Tool, we got the Following Domino Effect:
Bullet Rigid Body - JENGA
Creating Jenga and applying Bullet Rigid Body on it:


Jenga Effect Created:
Kinematic Rigid Body Jenga:
Week 2- NCLOTH
This week we are learning about the Ncloth Tool. Following is the initial Ncloth setup

Ncloth Demonstration:
Flag Exercise:
Setting up the parameters and options in the Ncloth and Nconstraining the Cloth with the Flag Pole

NCloth Flag in the Wind:
NCloth Flag Using Fields:

Week 2- Ncloth & Pressure
In this section, I will be creating a trampoline and show how the Ncloth behaves under pressure. For this I first created the cloth as below.

Next up we created the frame of the trampoline and attached the ncloth using the nconstraint as below

Now we created a nParticle Emitter to check the behavior of the cloth under some Balls. I also fiddled around with the setting of both the balls and the cloth.


Next up I created a tear in the cloth that could react to the pressure from the ball particles. This would make the cloth tear after a certain pressure was applied. This pressure and the strength of the cloth can be controlled in the setting .e.g. Dynamicconstraint Attributes in the editor.





Ncloth & Pressure Video
Week 3- NPARTICLES
For this week I have focused on the Nparticle. This is different emitters we can created in maya that behave differently and can be used for different purposes, the Creation types.

Next up we experimented on filling a container with the Nparticles

Next up we experimented with the NParticle Tool, using sketch particles and Radius option

NParticle Tool, using with Particle Grid option

NParticle Tool, using the text option:

NParticle, Different Emitter Options:




NParticle, Emit from object:

NParticle, Emit from object (Gravity Ignored):

NParticle, Emit from object (Curve Tool):

Week 3- Trial Task






Trial Task Video:
Week 4- Arnold Render Passes Render Layers
For week 4 we are focusing on camera rigs and the Arnold render passes. We will start of by creating the camera rig for a scene. Below is the start of the camera rig process which involves creating locators and a main camera.

Using different settings for the locators made I was able to make following footage:

Week 5- FLUIDS
Assignment Preparation:
For the assignment, I have decided to come up with a dystopian world. In this environment I will be putting into use some of the techniques int he module so far. I will be creating a final render with the use of a camera rig and cover the scene showing the different effects. so far I have been able to come up with he following results.
Below I have been able to use the nCloth to create a piece of news paper stuck on the street light post in the wind. We can also see a piece of cloth being used as a curtain in the destroyed room behind


I have emulated the idea into a cloth hanging by the destroyed cabin, being used by the individual living in there to help shelter. I also used a newspaper stuck to a street light post.


Ive used the Fluid Emitter effect in the scene too. This has helped me create a fire in the bonfire in the barrel.

Final Video:
Using the Nparticles and Ncloth technique Ive been able to come up with the following Environemnt.
Assignment 2:
Fantasy:
For the Fantasy Scenario I have come up with an idea of an Alien Virus/Slime taking over the house the environment I modeled in Maya. In the render below we can see the Alien entity hovering over the abandoned house.

Natural:
For the Natural Scenario I have come up with an idea a cloth hanging by the side of the abandoned house, flying in the wind. This is shown in the video below.