top of page

Week 1- Bullet Rigid Bodies

Starting with domino creation using the Duplicate Special Tool

1.png

Creating Bullet Active Rigid Body Effect

2.png

Using the Bullet Tool, we got the Following Domino Effect:

Bullet Rigid Body - JENGA

Creating Jenga and applying Bullet Rigid Body on it:

3.png
4.png

Jenga Effect Created:

Kinematic Rigid Body Jenga:

Week 2- NCLOTH

This week we are learning about the Ncloth Tool. Following is the initial Ncloth setup

1.png

Ncloth Demonstration:

Flag Exercise:

Setting up the parameters and options in the Ncloth and Nconstraining the Cloth with the Flag Pole

2.png

NCloth Flag in the Wind:

NCloth Flag Using Fields:

3.png

Week 2- Ncloth & Pressure

In this section, I will be creating a trampoline and show how the Ncloth  behaves under pressure. For this I first created the cloth as below.

5.png

Next up we created the frame of the trampoline and attached the ncloth using the nconstraint as below

6.png

Now we created a nParticle Emitter to check the behavior of the cloth under some Balls. I also fiddled around with the setting of both the balls and the cloth.

7.png
8.png

Next up I created a tear in the cloth that could react to the pressure from the ball particles. This would make the cloth tear after a certain pressure was applied. This pressure and the strength of the cloth can be controlled in the setting .e.g. Dynamicconstraint Attributes in the editor. 

12.png
13.png
9.png
11.png
10.png

Ncloth & Pressure Video

Week 3- NPARTICLES

For this week I have focused on the Nparticle. This is different emitters we can created in maya that behave differently and can be used for different purposes, the Creation types. 

1.png

Next up we experimented on filling a container with the Nparticles

2.png

Next up we experimented with the NParticle Tool, using sketch particles and Radius option

3.png

NParticle Tool, using with Particle Grid option

4.png

NParticle Tool, using the text option:

5.png

NParticle, Different Emitter Options:

6.png
7.png
8.png
9.png

NParticle, Emit from object:

10.png

NParticle, Emit from object (Gravity Ignored):

11.png

NParticle, Emit from object (Curve Tool):

12.png

Week 3- Trial Task

13.png
14.png
15.png
16.png
17.png
18.png

Trial Task Video:

Week 4- Arnold Render Passes Render Layers

For week 4 we are focusing on camera rigs and the Arnold render passes. We will start of by creating the camera rig for a scene. Below is the start of the camera rig process which involves creating locators and a main camera.

1.png

Using different settings for the locators made I was able to make following footage:

2.png

Week 5- FLUIDS

Assignment Preparation:

For the assignment, I have decided to come up with a dystopian world. In this environment I will be putting into use some of the techniques int he module so far. I will be creating a final render with the use of a camera rig and cover the scene showing the different effects. so far I have been able to come up with he following results.

Below I have been able to use the nCloth to create a piece of news paper stuck on the street light post in the wind. We can also see a piece of cloth being used as a curtain in the destroyed room behind

REN8.jpeg
REN9.jpeg

I have emulated the idea into a cloth hanging by the destroyed cabin, being used by the individual living in there to help shelter. I also used a newspaper stuck to a street light post.

Exercise2.png
Exercise3.png

Ive used the Fluid Emitter effect in the scene too. This has helped me create a fire in the bonfire in the barrel.

Exercise.png

Final Video:

Using the Nparticles and Ncloth technique Ive been able to come up with the following Environemnt.

Assignment 2:

Fantasy:

For the Fantasy Scenario I have come up with an idea of an Alien Virus/Slime taking over the house the environment I modeled in Maya. In the render below we can see the Alien entity hovering over the abandoned house.

SCI-FI.jpeg

Natural:

For the Natural Scenario I have come up with an idea a cloth hanging by the side of the abandoned house, flying in the wind. This is shown in the video below.

bottom of page